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Age of Mythology Gold Edition Download Full Version Age of Mythology Gold Edition Game Free Download Age of Mythology (AoM) is a mythology-based real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. In your 'Age of Mythology startup' folder make a new text file and call it 'User.cfg'. In there put the following lines: xres=1440 yres=900 There are other lines that can do other things. Age of Mythology is an RTS set within the major historical mythologies - Greek, Roman, Egyptian. It is in the same play style as Age of Empires II, and with good reason. AOM is from the same developer, and same 'series' as AOE2. The latest version of the game is 1.10 and you can get the patch from one these links: Download. Up Age of Mythology widescreen, please post in the comments below.
Posted by6 years ago
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So I was trying to get my game to play on a widescreen resolution and I did the shortcut trick. I put xres and yres in the shortcut from my desktop as the proper resolution for my comp, but it wasn't working for voobly. After a bit more googling I read to mess with the startup data. Here is a link to what I tried to do. I didn't see a yres in the file he referenced so I only changed the xres value.
If anyone can post the correct data from there file that I could copy and paste to fix mine that woud be awesome. You will save me the time of unstalling and reinstalling the game to fix it.
Here is a copy of my file's info. gamesettings2 from start up
// // This file contains config definitions that will be run by everyone.
// Add things here if they should affect all users by default. If you have // things you want to define (or undefine) for your own use, place these // in your personal 'user.cfg' file.
noPregameRecording
useESOnline esoprovider='dotnet' esoconfigurl='http://esdev/developer.xml'
allMPConnectionTypes defaultMPConnectionType=0
//Footprint controls. -footprints
// IMPORTANT STUFF!! BEWARE OF KILLER MONKEY PACKS IF YOU CHANGE THIS!!! hackPregameBackground 'iansbigideer' untiledPregameBackground
//DCP/PDB Changes 08/29/00 MPScenario
// jce 8/27/2000 -- make some default settings for resolution/3d device primary xres=1920 copyUpDirectory='u:RTS3Logs'
// GTS 15APR02 wood 300 food 250 gold 100 //Dynamic Music enableDynamicMusic battleCries XMLProtoTxt loadBinaryXML blendborders //cameralock //heightadjust newTerrain //nonexclusiveresearch //protodatabase //showorientations //showMovementPredictions //showPathLevel //showObjectIDs //showBoundingBoxes //showPathFinder showterrain showwater //showSunReflection showdecals showunits //showpassability //showUnitGroups //showSelectionRects useFog useBlackmap developer newBrushEditor //minimapNoRotate //refundFailedPowerCost //damagePowerConversion 0.3333f defaultCivilization 6 alphaJumpProtoList
// use windows to figure out mouse movement (to get speed, etc.) //win32mouse //win32keyboard noDirectInput
// UI configuration //newGodPowerUI experimentalUI translucentUI
// turn on AIs updateAIs
// AI chatting AIStatementsAsChat
//Auto formations autoFormations
// XS setup - for correct default handling of messages - to turn off +XYZ add -XYZ to your user.cfg +ixsLog +ixsWarn +cxsLog +cxsWarn
// Terrain editing height limits terrainMinHeight=-5.0 terrainMaxHeight=15.0 useTerrainHeightLimits useMix mixUseValidPlacement
// Wave hack info for Bryan Hehmann.. should eventually get this in proto db or something // Offset in time between two waves. waveAnimTimeOffset=0 // Time when fading in starts (alpha=0 before this) waveAnimFadeInStart=0.35 wave2AnimFadeInStart=3.25 // Time when fading in ends (alpha=1) waveAnimFadeInEnd=1.5 wave2AnimFadeInEnd=5.0 // Time when fading out starts waveAnimFadeOutStart=6.5 wave2AnimFadeOutStart=7.2 // Time When fading out ends waveAnimFadeOutEnd=7.5 wave2AnimFadeOutEnd=8.5
// turn on waves in random maps useWaves
// Default terrain grid setup terrainGridMinorTick terrainGridMajorTick=5
// Sound and Music Config stuff //noSound newSoundSystem soundOn='1' // not to be confused with the noSound. This one is strictly for UI
// Music Volume MusicVol=0.50 musicOn='1' // not to be confused with any no music. This one is strictly for UI
//Override Unit Orientation to be off //unitOrientIgnore
//Using Tile based Line Of Site tilebasedLOS
// Market and tribute penalties GTS13SEP01
marketTradeFactor 0.30 marketCostDeltaBuy 2 marketCostDeltaSell 2 marketCostMin 26 marketCostMax 200 tributePenalty=0.10
// Screenshot stuff. jpegScreenshots jpegScreenshotQuality=90 screenShotHideCursor screenShotHideUI
// Terrain Visibility filtering terrainFilterVisibility
// Water stuff waterAlphaMinValue=0 waterAlphaMaxValue=0.880952 waterAlphaMindepth=0 waterAlphaMaxdepth=3.452381 waterbump
// Devserver Enable connects auto to Devserver // Remove devserverenable or add devserverDisable to disable devserver //devServerEnable
// Buh bye highlight nohighlight novideos
// Getting back resources when training building destroyed refundTrainsOnDeath
allowMovingAttacks windowsCursor syncRecord //pregameUI 'uipregame.xml' pregameUI 'uipregamenew.xml'
//-- Time of day light sets. TODLightSet00 dawn TODLightSet01 sunrise TODLightSet02 morning TODLightSet03 noon TODLightSet04 sunset TODLightSet05 night TODLightSet06 midnight
//sets recorded game for pregame UI
//pregameRecording Jimmy
// Ballistics settings ballisticPrecalcHits
// There is a bug in the driver that causes the game to crash // if you are capturing an AVI that is smaller than the resolution // of the screen. Don't allow this to happen AVIDriverPatch
// note that to load old scenarios you have you use .scn explicitly since the default is now .scx attractMode-scenario-0 ~AoM_pgs_atlantis.scx //attractMode-scenario-1 ~AoM_pgs_atlantis2.scx //attractMode-scenario-0 ~AoM_pgs_egypt.scx //attractMode-scenario-0 ~AoM_pgs_greece.scx //attractMode-scenario-0 ~AoM_pgs_midgard.scx //attractMode-scenario-0 ~AoM_pgs_olympus.scx //attractMode-scenario-0 ~AoM_pgs_swamp.scx //attractMode-scenario-0 ~AoM_pgs_tundra.scx //attractMode-scenario-0 ~AoM_pgs_underworld.scx
// slow, but needed to avoid glitching //megaPostLoadForceTextures
// Paint Water cfgs waterPlaneOffset=1.0 waterAllowPaintDelta=10.0
//-- Paint Cliff cfgs cliffHeight=3.5 cliffRelative cliffSlopeTolerance=1.0
//-- Paints ground over any water paintGroundOverWater
// enables tool tip help toolTipHelp toolTipDispTime=100 tooltipfont='Tooltips' tooltipfontsize 9
// only load meshes when needed demandLoadMeshes
roughenAmplitude=2.0 roughenTolerance=1.0
//newXMLMenu
realScrollSpeed 0.06
// Water Color Settings brushSoftness=0.99 brushBias=0.5 waterColorRed=255 waterColorGreen=255 waterColorBlue=255
defaultGadgetFont='Arial' defaultGadgetFontSize=12
// Resource alignment is now on ALWAYS alignResources
drawEditorUnits
// Xemu, 7/16/01, disabled non-exclusive inventories //nonExclusiveResourceInventories
buildFoundationsUnderAttack // Re-enabling foundation bonus damage GTS // upgrade affects TC building FoundationDamageFactor 1.8 upgradeDamageFactor 0.18 shipFoundationDamageFactor 0.2
// Repairing cheaper than building RepairFactor 0.5
// Default Copy/Paste Mode copyTerrainUnits
// Default size of the world in meters WorldSizeX=200; WorldSizeZ=200;
// This is the percentage additional Villagers contribute to building. buildEfficiency 0.30 buildEfficiency-egyptian 0.375
//Buh bye techtree.txt XMLTechTree
//Bold new pathing vision pathingironhull
limitPitch=45 maxZoom=100 minZoom=50
//minimapIgnoreLight //minimapIgnoreFog
//-- Particle System maxParticles=-1
//-- Update timing scoreUpdateTime=5000 godPowerUpdateTime=500
showRolloverHelp
brushTimeScale=0.5 brushMinSize=1.0 brushMaxSize=20.0
// - chat length in mseconds chatDuration 15000
// - flare length in mseconds // GTS - is first one even used anymore? flareDuration 5000 FlareNotificationTime=3000
// Turned on new Long Range Pather (dlm 10/29/01) pathingLrp2
// jce 10/31/2001 -- turned this on by default, but it is not polished yet. showCommandQueue
// caravan unscrew controls GTS 1/23/02 minTradeDistance 30 tradeBonusAlly 1.0 tradeBonusEnemy 1.0 tradeBonusNeutral 1.0
memoryMappedMesh postGameEnabled
// include debug UI gadgets debugUIGadgets
Baldurs gate enhanced patch download. Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition includes the entire Baldur's Gate adventure. Download Adventurer's Guide This rulebook contains everything you need to understand the rules and mechanics of the Baldur's Gate series, featuring up to date race and spell descriptions and an.
sceneManagement
// don't display meshes in object list noProtoListMeshes
// GTS New Ballistic Model BallisticNewModel
// tribute test tributeWithoutMarket
// GTS Shade generation for Hades ShadeDelay 1 ShadeChance 0.20
// This is a test to see how many people whine defaultGadgetFont='Arial nodrop' defaultGadgetFontSize=12
// train and build feedback is on by default TrainBuildFeedback
ErodeBuildingFoundations
alwaysActive
// disable Xpack civs // Civilization = Babylonians / hide from player // Civilization = Sumerians / hide from player // Civilization = Lorciferans / hide from player // Unlock date = 12OCT2003
// Slows down Loki summoning MUs unitBonusBountyModifier 1.2
removeMPLimit
// Heroes for SPC HeroDeathRecoverTime 10.0 HeroDeathSearchRadius 12.0
campaignSystemEnabled
filterChat PrFilter='prwordlist.xml'
enableStats
// Greek diminishing returns on praying
PrayerEfficiencyLinearPenalty 0.015 PrayerEfficiencyExpScale 0.005 PrayerEfficiencyExpBase 60 PrayerEfficiencyExponent 0.01 minPrayerEfficiency 0.30
// A = PrayerEfficiencyLinearPenalty = default 0.02 = you get this penalty flat for every unit // B = PrayerEfficiencyExpScale = default 0.01 = this is used to scale the exponential term // C = PrayerEfficiencyExpBase = default 10.0 = this is the base value for the exponential term // D = PrayerEfficiencyExponent = default 0.05 = you get this much more exponential penalty for each praying dude // minPrayerEfficiency = caps at this level
// Efficiency = 1.0 - (A * N) - (B * C ^ (1.0 + (D * N))) // Efficiency is number between 1.0 and min multiplied by Favor per gatherer
// Odin regeneration RegenerationRate 0.08 RegenerationRateGaia 1.0
DefaultButtonSound='UI_DefaultPregameClickSet' InGameButtonSound='UI_DefaultIngameClickSet'
validatechecksum
// Boost for Hydra
experienceMaxDamageBonus 2.0 experienceKillCap 12.0
debugRandomMaps
internetAddressServer='devserver.ensemblestudios.com'
defaultHintsONDiffLevel 0 1 // 0 - easy, 1 - moderate, 2 - hard, 3 - nightmare
// DeathMatch configs // Defaults to 60 DeathmatchBaseGPTime 120 DeathmatchAgeGPTime 80
// Boost Isis GP shields GTS GPShieldRadius 50.0
// Max corpses per player //PlayerMaxCorpseCount 30
//notexfilefirst
// GAIA lush variables LushSizeFactor=7 LushRadiusGrowthRate=8 LushRadiusDecayRate=4 LushMaxRadius=8
//Kronos Deconstruct and Time Shift cfgs UnbuildFactor=0.25 UnbuildFactorLinked=0.50 UnbuildFavorCost=0 UnbuildWoodCost=5 UnbuildGoldCost=0 UnbuildFoodCost=0 UnbuildFavorCost2=0 UnbuildWoodCost2=200 UnbuildGoldCost2=100 UnbuildFoodCost2=0
LUA // these need to get replaced for real before xpack ship ESOConfigURL='http://config.aom.eso.com/ConfigXpack.aspx'
NoDatabaseInSaveGames
// Automaton corpse decays HealableDeathRecoverTime=45
// Titan camera shake params TitanMoveCameraShakeStrength=0.05 TitanAttackCameraShakeStrength=0.15 TitanCameraShakeRadius=30.0
GPRechargeSpeedMultiplier=1.0
SuperPredatorWanderRadius=20.0
Age Of Mythology Widescreen Patch Download Pc
//Oracle only autoLOSFlareDuration=4 autoLOSQueueDuration=5
//DisableTriggerEcho
LightningModeGPRechargeSpeedMultiplier=1.3
checkForRetailDB// production.cfg // // This is like game.cfg but only in a FINAL_RELEASE build
-screenshotHideUI RequiredBuildVersion=2 -debugRandomMaps NoDatabaseInSaveGames notexfilefirst
Age Of Mythology Widescreen Patch Download Free
ESOConfigURL='http://configx.aom.eso.com/ConfigUSXpack.aspx' disableTriggerEcho 001e 001c ·( ·( Ó00070006001b0017001c0013 gamex.cfg Ó( 0001 0001 Ó000700070014001e production.cfg
Age Of Mythology Widescreen Patch Download
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